Rules for Zvezda Games
Zvezda, from Russia is a major producer of 1/72 plastic figures. They also produce two different type of wargamming systems. Three hex-based strategy games and "The Age of Battles Table Top Game" system which is a full miniatures game. It allows for expansion of units used, additional scenarios, and an infinite number of same-era games. |
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zve8101GI |
Battle of Lake Peipus, 1242
Teutonic Knights against Ancient Russians. All rules and game aids are professionally translated into English. These games are reminiscent of good Avalon Hill games from the past. |
$ 5.99 |
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zve8102GI |
300 Spartans, 480 B.C.
Greeks against Persians. All rules and game aids are professionally translated into English. These games are reminiscent of good Avalon Hill games from the past. |
$ 5.99 |
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zve8182GI |
Age of Battles Rule Book
The Age of Battles system is a full miniatures game. These rules and information have been professionally translated by Nikolai Semibratov & Craig Martelle and are much easier to understand then the rules translation provided by Zvezda. |
$ 12.99 |
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zve8227 |
Age of Battles: Shogun
The Age of Battles system is a full miniatures game. Covers the intricacies of warfare in medieval Japan. |
$ 12.99 |
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Rules for World War II
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fincom001 |
Final Combat
Final Combat is a set of 20th Century skirmish wargaming rules designed to facilitate squad to platoon level infantry engagements of WWII. Final Combat attempts to capture as much realism as possible by incorporating rate of fire and reliability tables that accurately simulate weapon characteristics. The scope of this work is intentionally limited to infantry although Armor is introduced later as an option. These rules are not just limited to 20th Century combat. The hand-to-hand combat section deals with the brutality that characterizes melee. There, one might discover that power, speed and endurance present an interesting challenge for the character with skill and finesse. You will find these rules both simplistic and functionally authentic. |
$ 19.99 |
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fincom002 |
Final Combat, The Expansion
This book contains extensive historical reference material and technical data for weapons unique to the forces of England, Germany and Russia. This is not a complete set of rules but an augmentation of the original rule book. |
$ 29.99 |
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omm83940 |
Disposable Heros & Coffin for Seven Brothers
8.5x11, 55 pgs This wargame system recreates small unit infantry and vehicle combat in WWII and is suted to 20-28mm figures but can work with 15mm to 54mm. |
$ 16.00 |
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fob9200 |
The Face of Battle
15mm to 28mm WWII Skirmish Rules 1 to 1 Scale
Easy-to-use reference sheets, generic weapon data for all nations complete German an d Russian equipment lists. Covers everything from Artillery to Weather. |
$ 29.99 |
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roe001 |
Rules of Engagement
RoE is a tabletop wargame for two or more players that allows you to recreate battles of the 20th C. to the Present. The complete gaming rules cover movement, weapons, close quarter combat, artillery and more. With clear examples and diagrams, RoE is easily accessible yet offers plenty of depth for experienced players. |
$ 64.99 |
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rdfr001 |
Rapid Fire; Fast Play WWII Wargame Rules
Rule Book Contents:
120 full-colour, custom-designed pages
Comprehensive basic and advanced rules sections
15 pages of pictorial organisation charts for major nations
Vehicle and gun charts to support the above
Numbered rules set out in a clear order of play for easy reference
Rules explanation backed by 100 + photos and 30 diagrams
Two scenarios, that you can re-play, illustrating the rules in action
Advanced rules for everything from medical support to naval combat
Practical tips and hints to help you on the table-top |
$ 40.00 |
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rdfr002 |
Rapid Fire; Campaign Guide
D-Day, 6 June, 1944. Supplemental rules and scenarios for use with the original Rapid Fire! rules set. |
$ 26.00 |
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OMM-88282 |
Panzer Korps Campaigns
Featuring 20 campaign scenarios including MarketGarden, Operation Ironclad, Drive to Murmansk,Metz 1944, Abyssinia, Syrian Campaign and more.1 vol, 48 pgs -softcover |
$ 29.99 |
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OMM-88281 |
Red Disciples: Soviet General's Handbook 1938-45
The first Panzer Korps Module. Featuring a closer look at tactics and organization of the Red Army. Ever major vehicle, orgaization, weapon system and aircraft are analyzed as to divisional level. 1vol, 48pgs -softcover |
$ 18.99 |
| Rules for World War I |
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omm81630 |
Bloody Picnic
Wargaming the End of Empires 1904-24 8.5x11, scalable for divisional and brigade level games, based on the 'General de Brigade System', Wether effect System, Dispersed unit System allows for wide frontage assaults, color photos, play aid 1 vol, 96 pgs |
$ 33.00 |
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ww1-001 |
Contemptible Little Armies
Fast play wargame rules for First World War era, c.1910 to c.1928. Only 50 pages and a quick learn. |
$ 17.99 |
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iig85580 |
Price of Glory
Stand alone game system, allowing you to game small unit WWI actions. Rules include infantry, cavalry, artillery, vehicles, plus barbed wire, trench crossing, gas, and more. Troop lists are very flexible, allowing you to decide what you need to fight. Players of DH/C7B will be familiar with some mechanics, but you do not need DH/C7B to play. |
$ 15.99 |
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OMM-88820 |
To The Last Man: Rules for WWI Skirmish Combat
These rules allow you to take command of a section/platoon. Designed to provide a fast tactically challenging and enjoyable game. Charts for infantry and vehicles. Full color, play aids. 1vol, 32pgs-softcover |
$ 18.99 |
| Rules for The Old West |
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tow1001 |
Gunfighters, Gamblers & Villains of the Old West
Simple, fast and exciting rules for Old West combat. Tape measure, deck of cards and some western figures will have you up and role playing in no time. |
$ 7.99 |
| Rules for The English Civil War and 18th C. |
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iig85570 |
This Very Ground
This is Iron Ivan Games's small unit miniatures system for the French and Indian War period, great for miniatures 15mm-40mm. |
$ 13.99 |
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84240 |
English Civil War Cavalry Actions
8.5x11, Scenarios for any ECW Rule Sets. 1vol, 80pgs-softbound |
$ 28.99 |
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mar001 |
Might & Reason
8.5x11, Scenarios for the Great Battles of the 18th Century. 1vol, 82pgs-softbound |
$ 28.99 |
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omm86570 |
1644
A very enjoyable insight into the ECW, together with plenty of additional help and advice to enable either the experienced or novice player to get maximum enjoyment from Rick Priestley's game. |
$ 19.99 |
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OMM-88850 |
Warlord II: Medieval-Renaissance-Pike & Shot
Full color, a quick moving simple rule set with alternate movement, elegant command system & results based on the effects of morale loss; well designed, lots of charts/drawings. 1vol, 156pgs 2008 UK, PARTIZAN PRESS
NEW-softcover |
$ 39.99 |
| Rules for The American Civil War |
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omm86690 |
A House Divided
Fast action rules for the American Civil War. For every level: brigade, division, corps or multi-corps. Summery starte rules to get you fighting fast. |
$ 39.99 |
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mlw001 |
Mr. Lincolns War
Regimental Combat in the American Civil War
These rules are ment to give the wargamer, re-enactor and student of history a sense of what warfare and command in 1861-65 was really like. |
$ 19.99 |
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jr3-001 |
Johnny Reb III
Regimental Grand Tactical American Civil War Miniatures Rules
Regimental focus of earlier Johnny Reb games was maintained in the belief that the regiment was the basic building block of combat power throughout the war. |
$ 23.99 |
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faf001 |
Fire and Fury: The American Civil War in Miniature
The game emphasizes playability without sacrificing historical accuracy. Basic combat unit is the brigade of infantry or cavalry. Including five scenarios for the battle of Gettysburg. |
$ 17.99 |
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faf002 |
Fire and Fury: Great Eastern Battles
Scenario companion book featureing: First Bull Run, Second Bull Run, Seven Pines, Gaines Mill, Antirtam and more. |
$ 19.99 |
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bab001 |
Brother Against Brother
American Civil War Small Action Rules
Rule set for small actions and skirmishes between a company or smaller sized units.Rules are simple and short with a game lasting typically three to four hours. |
$ 15.99 |
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bacw001 |
Battles of the American Civil War
Volume I; Glory Enough for All, 1861-62
Scenarios are written primarily for regimental based systems such as Johnny Reb. |
$ 14.99 |
| Rules for Ancient and Medieval |
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pth185491 |
Warlord
Ancient and Dark Ages Warfare.
Fast action wargame rules for battles set in the period 3000BC1100AD. Comprehensive and self-contained rules covering all aspects of warefare in the open field. Over 90 integral example army lists with exhaustive range of troop types. |
$ 39.99 |
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fheR001 |
Warrior
Miniature Wargame Rules for Ancient and Medieval Warfare. Extensive army lists that are designed to appeal to both the gamer and the historian. An added bonus in the rules is FAST WARRIOR, a version of the basic game with some elements eliminated in order to speed up play. |
$ 29.99 |
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cru85940 |
Crusader
Crusader is a set of rules that allow you to game some of the greatest battles from Biblical times to the Medieval period. The heart of the rules is the concept that you are representing units of troops in battle rather than individual warriors. The unit based mechanics allow for a fluid game that simulates the quality of troops rather than the abilities of a few characters. |
$ 19.99 |
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omm86820 |
Ancient & Medieval Wargaming
A must for novice and expert wargamer; covers Biblical, Classic, Dark Ages & Medieval and each section has its own rules & army rules. Scenarios and battle maps. 1 vol, 288 pgs |
$ 38.00 |
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omm49550 |
Holy Hack: Hacking for the Biblical Period
play aids, o/b's for Qadesh, same basing as 'WRG', quick play, lots of fun. 1 vol, 32 pgs |
$ 14.00 |
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fnd901543100 |
Medieval Warfare
Medieval Battles 450-1515AD
These rules are intended to give an intense, exciting and mentally challenging game to those who enjoy a test of wills. Players must make many tactical decisions each turn and these will have more of an effect on the outcome of the game than the luck of the dice. |
$ 49.99 |
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HNC-O1802 |
Rome
This volume covers the history of the Roman Army from 1st Century BC to 5th Century AD, through the many board games that have simulated this great war machine. French language only. |
$ 19.99 |
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Rules for Modern Warfare
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fincom003 |
Final Combat, SOF Warrior
Special Forces, sometimes colloquially Special Operations Forces (SOF) are military units formed and trained to conduct missions of unconventional warfare. Final Combat Skirmish Rules embody the visceral nature of warfare while demonstrating the importance of training, moral and competent leadership. |
$ 29.99 |
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74122 |
Hammer's Anvil Handbook: The Opponents
By Lambshead, John
Vehicle designs & technical specifications plus an easy rule system. |
$ 32.99 |
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iig83947 |
Modern DH/C7B Supplement: Seek Out, Close With, and Destroy
This is Iron Ivan Games's supplement for small unit and vehicle skirmish for modern battles. New rules cover Command and Control, Fire Doctrine, Rabble Factor, plus new equipment like ATGMs, Body Armor, Night Vision, and more. Extensive section on the use of helicopters, and modern aircraft. Also included are two conflict modules, War at the Bottom of the World: The Falklands (British and Argentine Forces), and Militia Wars of Somalia (Somali Militias plus US Rangers and Delta Force), which include appropriate infantry, artillery, vehicle, helicopter and aircraft entries. 52 pages in all. The main DH/C7B rules are required for play. |
$ 15.99 |
| Rules for Sci-Fi Wargaming |
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DSD-GEN005 |
"Alternate Events: World War II" (AE-WWII) Core Rule Book.
AE-WWII) is a skirmish-based miniature wargame set in the retro sci-fi setting of an alternate World War II. The game is intended for use with the Darkson Designs line of AE-WWII true 28mm models but is compatible with any 28mm or 1/48 scale models or miniatures.
Inside you will find:
Amazingly detailed alternative timeline
A dynamic points-free force organization system
Full vehicle rules
Comprehensive section on scenarios and campaigns
Complete faction lists: American Sci-Tech, German Geneticists, and Soviet PSI factions |
$ 39.99 |
| General Rules of Wargaming |
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ltw18950 |
Little Wars
By H. G. Wells, 1913. Its full title is Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. Considered by some to be the first modern table top war game, it included fairly complex rules for infantry, cavalry and artillery. In addition to it being a war game, the book hints at several philosophical aspects of war. The development of the game is explained and Wells' thoughts on war, as he was known to be a pacifist, is revealed in his writing. |
$ 15.99 |
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bblh002 |
Big Battles for Little Hands
This book is an introduction to the hobby of tabletop wargaming This is a fun, interesting and educational pastime for children of all ages. as a source book a great deal has been packed into it. Big Battles for Little Hands includes: An introduction to wargaming, complete set of rules for playing battles, complete set of rules for skirmishes, introduction on how to paint soldiers and more! |
$ 24.99 |
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pws003 |
Programmed Wargames Scenarios
Battles and campaigns for solo and multiplayer wargames with programme enemy deployment, orders and reponses for one or both sides. Great for solo wargamers. |
$ 24.99 |
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41120 |
Scenarios for Wargames
Fifty-two different wargame scenarios most of which can be played in any period. 1vol, 132pgs-hardcover |
$ 39.99 |
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0mm25100 |
The War Game
This book by wargame pioneeer, Charles Grant, has become one of the great classics of wargaming literature. This edition reproduces the original work with a summary of rules not present in the original. |
$ 44.99 |